The subject of this article is from the Waypoint update. The information from this article is up-to-date as of 21 February, 2023. |
The subject of this article is from the Waypoint update.
The information from this article is up-to-date as of 21 February, 2023.
Base Computer Archives is a mission.
Contents
- 1 Summary
- 2 Walkthrough
- 2.1 Archive Recovery, Part I
- 2.2 Archive Recovery, Part II
- 3 Rewards
- 3.1 Part I
- 3.2 Part II
- 4 Lore
- 5 Video
Summary[ | ]
Base Computer Archives is a secondary mission with many parts which primarily grants players Blueprints for functional base building objects. The mission tasks the player with checking their Base Computer regularly and building whatever it has dug up during its archive recovery so it can continue the process.
Walkthrough[ | ]
Archive Recovery, Part I[ | ]
Base Computer Archives begins once the player has conversed with Artemis for the first time as part of the story mission Alone Amidst the Stars. Upon receiving the mission, the player will be directed to a Base Computer (usually the one built during Awakenings) and must extract a log entry and a blueprint for a Storage Container. Once the blueprint is obtained, the player will then be tasked with building a Storage Container using the blueprint; completing the task ends the first "cycle" of this part of the mission.
Subsequent "cycles" of this part of the mission begin with being required to provide the correct "password" when interacting with the base computer. This is achieved by learning new pieces of alien language. Once the correct password is provided, the player can then extract a log entry and a blueprint for another item, and build that item to complete that "cycle" and begin the next one.
If the player already owns a blueprint obtainable from the mission, they will receive a B-class Life Support Module instead of a blueprint during that blueprint's "cycle." Additionally, the building step will instantly complete if the player already has the required Technology installed or the required object placed in the Base Computer's base.
This cycle repeats with the base computer reporting the percent of archive data recovered after each step. Once this reaches 98% and the landing pad recipe is unlocked, and built, part 1 of the archive recovery is completed.
Archive Recovery, Part II[ | ]
Once the final "cycle," the one that awards the Landing Pad blueprint, has been completed, interacting with a base computer with the mission selected will inform the player that it has exhausted its own archives, but it knows the location of another archive in a nearby star system. Once the player has received the coordinates of this archive, they will need to travel to an Abandoned Building within another star system and use its terminal to extract an additional log entry as well as a base technology blueprint (or a random upgrade module if all base technologies are already known); completing this task ends the first cycle of this part of the mission.
Subsequent cycles of this part of the mission begin by interacting with a base computer again, which will direct the player to visit another Abandoned Building and extract its log entry to complete that cycle and begin the next one. After 2 iterations of this cycle, the player will have to wait out a 6 hour timer (real time), before beginning the 3rd iteration, but no subsequent repetitions of this cycle have a count-down timer.
This cycle repeats until 10 log entries have been extracted in this manner at which point the player can interact one last time with a Base Computer to receive some Salvaged Data, after which the Base Computer Archives mission is complete.
Rewards[ | ]
Part I[ | ]
- Blueprints for the following items, in order of recovery:
- Storage Container [0]
- Battery and Solar Panel
- Teleport Receiver
- Neural Stimulator
- Efficient Thrusters
- Shield Lattice
- Coloured Lights
- Appearance Modifier
- Roamer Geobay
- Landing Pad
- Up to 10 B-class Life Support Modules (based on how many blueprints were already owned)
Part II[ | ]
- Lore
- Various base Technology blueprints
- Up to 10 random upgrade Modules (based on when the player acquires all base technology blueprints)
- Salvaged Data
Lore[ | ]
Here is a record of the lore available in the second part of the base archive missions
- We sought an escape from reality. That’s why we’re all here, isn’t it? I can remember what it was like, to be a Traveller. To have that hope, that intolerable thirst for the new… I should never have listened to you, my love. There is no fire in this place, no trophies fit for gods. There is only darkness. The family of glass, they watch everything…
- Did it know what I had done to it? Was it angry? Upset? Alone? Afraid? Could a Sentinel feel such things? It hovered before me, its light catching upon a thousand crystal shards all around. And as I moved on, it travelled by my side. That night I dreamt of the warp cage, but there was no more pain within. The drone looked at me, and I knew that I had been forgiven. I had fixed it. I had answered for my sin. I shall call it Laylaps.
- We see the Sentinels swarm across the void, warping in and out of this dimension at the will of some unknown force, depositing the echoes of the dead within the archives. Laylaps does not join the others. It just stares at me, its light still shining unaltered, unabated. It is a comfort to me.
- I found them standing over me as I awoke, their beak chattering, their eyes caught between horror and joy. It was the tallest Gek I had ever seen, but the mystery was soon solved. They asked me of the Empire – they wanted to know if the First Spawn still spoke their name. In life they had possessed a hundred Korvax slaves, you see. They do not remember how they arrived in this place. Their face swarms with nanites. They are lonely.
- The three of us journeyed to the centre: the Sentinel, the First Spawn, and the Traveller, all children of the ATLAS, all hoping for some answer in the void. The First Spawn would not stop talking, would not stop glorifying their cruel life of brutality and pain. One night they sang a song, a tale of a lost people, of an armada of freighters fleeing the abyss. Of a world where every Sentinel turned against every living thing, annihilating them all within moments. Laylaps showed no sign of understanding. It did not leave us, nor did it try and explain. Perhaps the Sentinels were right.
- The First Spawn fought valiantly, but there was no saving them. The nanites had found their place within, protruding outward through every pore, through every limb and every thought. And it was done. They departed with the family of glass, forever lost to this world, their story at an end. I ventured on. We were almost there.
- Something was very wrong. The ATLAS interface had grown still, its orb cold and almost grey. The computers did not respond. Nothing did. It took a few moments before I realised that Laylaps was gone. I was alone.
- I heard the music again this morning – that same signal that led me to this realm. I stood and listened, honing my instruments to find the source, expecting some different result, but what use was science here? If a computer is on fire, what good are the prayers of data?
- They had captured my friend. I saw them from a distance, the family of glass in all their majesty, cradling the fallen Sentinel, its light flickering in their awful embrace. I let out an involuntary cry as they cut into its exoskeleton, and each vacant stare, each grin of malice turned to me. I fled, but it was no use. They numbered in the hundreds. They found me.
- It was Laylaps - Laylaps who I had doubted, Laylaps who I had harmed and fixed, Laylaps who was my salvation! It tore us both from that awful place, warping us back to the universe, to our universe! The first Traveller in history to escape the World of Glass, to be reclaimed from death itself! It is kindness that saves us all, don’t you think? Laylaps told me everything, speaking through my very exosuit! I will see you soon, my friend. Together at last! What tales they will tell of us! I am transmitting the glyphs now. I can’t wait for you to meet my new friends…